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    Strong Graphics Library for making my own Voxel Library

    Ignore the below. I've made a decision.
    I'm going to use a tutorial to begin making my own Voxel Game. I will be using C++'s OpenGL
    I know there exist Voxel Libraries.
    I am not a strong C++ coder, I am getting there.
    I want to program a Voxel Library so that I can exercise mathematical skills.

    I know there exist OpenGL as a basic graphics library. To my understanding, OpenGL does not come equipped with a 3D components. This is exactly what I'm looking for.
    I am considering OpenGL, I just want to make sure I have all my bases covered.

    1 Curious question:
    1.) Core graphics libraries (libraries that pain pixels on the screen/a window) aren't entirely coded in C++ are they?
    Last edited by ModestLibrarian; December 29th, 2012 at 06:42 PM. Reason: I've made a decision.

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