Game Concept Summary
No Sanctuary is a Robinson Crusoe-like survival take on Fantasy. The player set lose in a wild fantasy world where he or she must gather resources, build and fight for his or her life.
We plan to not only let the player be creative and construct buildings in whatever shape they please, but also include a lot of cool trinkets to make the strife against the world a bit easier and reward player ingenuity
The world will be randomly generated to keep things interesting, and a marching cubes-based system is used to randomly generate a gorgeous looking fully destructible environment for the player to explore.
The game is greatly inspired by the likes of Minecraft, Terraria and Dwarf Fortress, games well known for their successful game concepts in the indie scene.
Since this is a unfunded indie project we cannot promise any pay, though if we are successful we may be able to fund the project based on pre-order/beta income like some indie-projects have done before. That said, we'd rather you join us to make an innovative awesome game, and not just for the money.
We're using a game engine called Unity 3D. It is a highly flexible game engine with support for C#, Java Script and Boo Script. The game is meant to be run well on a fairly average stationary computer.
What we need is all the programming talent we can get. You don't need previous game programming experience, but you need to be able to meet deadlines and most importantly be motivated and have a positive attitude.
Our current team is made up of three graphic artists, one game designer, two sound designers and one programmer.
We don't have an official website yet, but we've got a blog where we occasionally post images or updates on the progress we've made so far.
Since emails are disabled, simply contact me through this thread or a PM.
If you want to know more, ask!