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Old September 7th, 2004, 07:59 PM
SexyElf SexyElf is offline
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Online Strategy Game - Looking for programming help

Greets,

Looking for anyone interested in helping program a possible semi-graphic text-based sci-fi strategy game.

I'm looking for anyone either with programming background or is currently in school that would like to add more projects to their portfolios

The coding pace would be leisurely, and I'm hoping the challenge will keep you coming back for more, Ie. "I just need to figure out how to make it work!"

What to expect...
Basically you would be the head coder behind the project. I know little of how to program but hope to learn a little bit along the way.
The project will have minimal work in graphics (this part of the game is optional for now), however, there will be many confusing calculations to program and work out.
Ie. Possibly figuring out a system that will allow planet distance calculations from each other planet and there star, and calculating distances from other star systems and those stars' planets.
The game might possibly be supported by a gaming website.
And ofcourse your credits in programming the game, plus my reference for future employers

What not to expect...
Pay.

I believe that covers the basics. Please email me at ravingelf@hotmail.com if you have any questions.

Thank you

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Old September 9th, 2004, 06:25 AM
J0VE J0VE is offline
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galacticon

hi,

i'm also working on an ambitious idea for an online multiplayer game. I just registered it on sf.net. It is based on php/mysql/javascript/css/dhtml/vml/svg. Game characteristics:

- No serverside app (just the database), all operations are clientside
- No turnbased/tickbased system, all continuous, semi realtime play.
- 3D interface with javascript based 3D engine (already built)
- Scriptable automated spaceships
- 2D planetside dune2 style view
- Hierarchy system for players. When max players+empires is reached, the next players will work for existing players with large empires. Allowing them to share some management tasks and providing for the possibility of rebellion and splitting of empires and stuff.
- Direct control in combat for ships or planetside vehicles (at invasion).

Are you interested to combine forces? Let me know!

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Old September 9th, 2004, 02:51 PM
AdmiralKishen AdmiralKishen is offline
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you have a javascript 3D engine!? how did u manage to build that?

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Old September 10th, 2004, 02:48 AM
J0VE J0VE is offline
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Quote:
Originally Posted by AdmiralKishen
you have a javascript 3D engine!? how did u manage to build that?


I have! wanna see it? Contact me in another way, because i think i'm not allowed to post my URL here. Don't expect too much. It just supports triangles, labels, lines, rotation, and a simple lighting algorithm. How i did it? I used javascript for the calculations (no more than a few matrices, sines, cosines and squareroots) and VML for drawing to screen (vector markup language, microsofts inline vectorgraphics system). I am going to translate all VML related code to SVG too, the freeware adobe plugin for inline vector graphics, so people on not-MSIE browsers can see it too.

So don't worry about the 3D math if you wanna help. It's in the design and in the further development of the game's features that i need some input.

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