April 5th, 2005, 12:24 AM
Agreed that Pygame should be suitable, although it's really in need of some good RPG oriented libraries - which is why I've been working on my conversation lib [If you want a copy, hye345, let me know - though it's not quite ready for release yet] among other things.
Originally Posted by netytan
If you want a web-based game, Pygame is going to be next to useless as it's designed for client-side collision detection, real-time-ish event handling, and graphical display/manipulation.
Java is verbose and painful compared with Python.
VB (haven't tried VB.NET which is supposedly closer to Python) is horrible. Avoid it unless you MUST.
I know it's proprietary, but if you wanted a web-based RPG (particularly something side scrolling or tile-based, I'd consider Flash. ActionScript (the underlying code) is kinda like VB but less horrible, and the front end is really rather nice. Ideally one of these days there'd be a Pythonic replacement but...
That said, if you're looking for an introductory project, a non-web based RPG is going to be a LOT easier.
April 5th, 2005, 05:43 PM
I have to agree with OH on this one, Flash is a great tool once you've got to grips with it .
Originally Posted by hydroxide
The downside is that the client has to install the flash player; though I think its fair to say that most computer users today will have it already and if they don't it's very easy to set up.
If you decide you want to play with flash you might be interested in the Ming module.
Hope this helps,
Last edited by netytan; April 5th, 2005 at 06:05 PM.
April 9th, 2005, 04:09 PM
if i wanted to get visual basic.net, would i need to have visual basic 6 already installed?
April 9th, 2005, 04:11 PM
if i wanted to get vb.net, would i need to have visual basic 6 installed?
April 9th, 2005, 04:56 PM