September 21st, 2012, 02:17 PM

Python help
I am trying to modify the following code into two different programs, one is supposed to make a ball start bouncing where the user has clicked and the other is supposed to make the ball decrease in altitude a little everytime. Please help. I am so confused right now.
Code:
from math import *
from graphics import *
from time import *
def goodSine():
veloc = 1 #The Speed of the animation
amp = 100 #How High the ball goes.
freq = .01 #How Many times per second the object is printed.
win = GraphWin("Good Sine Waves",400,200) #Makes a window
win.setCoords(0.0, 100.0, 200.0, 100.0) #Sets coordinates for the planes
p1 = Point(0,0)
p2 = Point(200,0)
xAxis = Line(p1,p2) #Makes a line through previously mentioned points
xAxis.draw(win) #Draws The Line on the Goodsine window.
#Loops an expression which constantly draws a ball at different points on the graph.
for time in range (1000):
x = time*veloc
y = abs(amp*sin(freq*time*2*pi))
ball = Circle(Point(x,y), 2)
ball.draw(win)
sleep(0.05)
win.getMouse()
win.close()
goodSine()
This is what i got so far for the User click start. I get it to draw a single circle and thats it.
Code:
from math import *
from graphics import *
from time import *
def goodSine():
veloc = 1 #The Speed of the animation
amp = 100 #How High the ball goes.
freq = .01 #How Many times per second the object is printed.
win = GraphWin("Good Sine Waves",400,200) #Makes a window
win.setCoords(0.0, 100.0, 200.0, 100.0) #Sets coordinates for the planes
p1 = Point(0,0)
p2 = Point(200,0)
xAxis = Line(p1,p2) #Makes a line through previously mentioned points
xAxis.draw(win) #Draws The Line on the Goodsine window.
start = win.getMouse()
x = start.getX
y = start.getY
#Loops an expression which constantly draws a ball at different points on the graph.
for time in range (1000):
ball = Circle(start, 2)
ball.draw(win)
start.getX = (time*veloc)
start.getY = abs(amp*sin(freq*time*2*pi))
sleep(0.05)
win.getMouse()
win.close()
goodSine()
September 21st, 2012, 05:15 PM

freq = .01 #How Many times per second the object is printed.
In other words, "print the object once every 100 seconds"
Careful, dude/tte
Fortune Cookie say "Lucky Day! You don't have graphics.py"
Height that depends on a sine function won't look like a ball bouncing in the constant acceleration so familiar to us grounded earthlings. I can't, thus needn't, figure out your program. This is a better representation of said familiar ball bouncing using turtle graphics. Better still would be to include a discrete loss that takes place on bounces, and then include transfer of energy between rotation (moment of inertia of ball) and Vx when at the y=0 occurrences.
Code:
import sys
import math
import turtle
drag_coefficient = 0.005
Vx = 1
Vy = 9
x = 0
y = 0
Ay = 0.1
Ax = 0
dt = 1
for t in range(0,1000,dt):
angle = math.atan2(Vy,Vx)
speed = (1drag_coefficient)*math.hypot(Vx,Vy)
Vx = speed*math.cos(angle)+Ax*dt
Vy = speed*math.sin(angle)+Ay*dt
dx = Vx*dt
dy = Vy*dt
x += dx
y += dy
turtle.goto(x,y)
if (y < 0) and (Vy < 0): # bounce
Vy = abs(Vy)
y = max(y,0)
sys.stdout.write('press enter')
sys.stdin.read(1)
[code]
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