|
|
|||||||||
|
|||||||||
| |||||||||
|
|
|
| |||||||||
![]() |
|
|
«
Previous Thread
|
Next Thread
»
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
|
|
|
Stop making mediocre tutorials.The best tutorials are video! Camtasia Studio makes it easy to create engaging, buzz-building screen videos at any size, in any popular format. Download the free trial!
|
|
#1
|
|||
|
|||
|
Anomalous MUD
Hello DevShed.
This may or may not be the right place for me to place this question, but it seemed most appropriate. I have a problem with my MUD game where if you do something such as speak in the vicinity of another player. That player will not recieve the command that says that the other player had said something until they do something themselves. For Example: Player 1: 1)east 2)you move east 3)west 4)you move west 5) 6) 7) Player 2: 1) 2) 3) 4) 5)look 6)player 1 leaves to the east 7)player 1 arrives from the east (points 1-7 happen in sync) It is almost as if information is buffered until the other player does something. As you can probably tell, this is a VERY annoying bug and I have had a nasty time trying to fix it. Here is my current setup: Windows XP 8GB free space 256 RAM ADSL (router) My program uses the Winsock control. My Router is connected to the ADSL line and also to my LAN hub, I have diverted certain ports to my computer. You may now think "Ah ha, it must be the router!", I don't think this is the case, because it has worked perfectly before with the router. Also, all other programs I make with winsock run with the same problems. However, I have tested these programs on computers elsewhere and they work perfectly. I would really appreciate any help someone can give, because this is the main reason I can't get people to play my game. Thank you for your time. |
![]() |
| Viewing: Dev Shed Forums > Programming Languages - More > Visual Basic Programming > Anomalous MUD |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
|
|
|
|
|