Thread: help

    #1
  1. No Profile Picture
    Junior Member
    Devshed Newbie (0 - 499 posts)

    Join Date
    Sep 2002
    Location
    India
    Posts
    2
    Rep Power
    0

    Unhappy help


    I want to learn animations and designing. I know C language. Can it be possible in C? If no please help me to know what I can do. Please do tell me books which I should refer.
  2. #2
  3. No Profile Picture
    Moderator =(8^(|)
    Devshed Intermediate (1500 - 1999 posts)

    Join Date
    Feb 2002
    Location
    Sacramento, CA
    Posts
    1,710
    Rep Power
    14
    By animation and design, do you mean like you want to write computer games?

    If you just want to make movies/animations/web pages/posters you won't need any programming knowledge.
  4. #3
  5. No Profile Picture
    Junior Member
    Devshed Newbie (0 - 499 posts)

    Join Date
    Sep 2002
    Location
    India
    Posts
    2
    Rep Power
    0

    Question Not just the gaming


    Yeap the gaming is an option but main concern is what we call multimedia for Television and other entertaimment media.
    Basically I want to be an expert in designing and animation and CG ie Computer Graphics. I do want to know how all the animations we see on TV are made and in which languages are they made? If a SW Tool is used do let me know. What basic things are required? I just know C Language and VB. Will these help me? Do let me know about books and other tools.
  6. #4
  7. No Profile Picture
    Moderator =(8^(|)
    Devshed Intermediate (1500 - 1999 posts)

    Join Date
    Feb 2002
    Location
    Sacramento, CA
    Posts
    1,710
    Rep Power
    14
    The programming skills you're going to need apply to writing custom shaders (textures), physics models, and animation.

    Luckily, since you're just starting, you won't need to get into any of that for awhile

    What you need to do know is learn some software and some art. I assume you're focusing on 3D here, since most of the CG work done for broadcast is 3D. Discreet [http://www.discreet.com/index-nf.html] develops a very nice modeling application called 3D Studio Max. It gets used a lot for broadcast work and game modeling. Another option would be to try Maya, by Alias/Wavefront [http://www.aliaswavefront.com/en/news/home.shtml]. This is the package used on a great majority of movie work. It's touted as being the best, but is horribly expensive. For the free route you can check out Blender [http://www.blender3d.com/], soon to be open source , and PovRay [http://povray.org/]. Neither can really compare to the comercial packages for easy of use and features, but they're certainly quality and are capable of awsome output. You might also look at Cinema4DL and AnimationMaster (I haven't used either).

    Since you're targeting animation, you'll probably also need some compositing and post-production software. Adobe of course has some great tools for that (Photoshop, Premier, Aftereffects). the GIMP is also a good tool, and supposedly there is an animation module you can get for it, but you have to compile from source.

IMN logo majestic logo threadwatch logo seochat tools logo